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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Large zorcher
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Actor type
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Weapon
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Game
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(Chex)
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DoomEd Number
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2001
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Class Name
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LargeZorcher
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Classes:Actor→Inventory→Weapon→DoomWeapon→Shotgun→LargeZorcher
The Chex Quest equivalent to the shotgun. Functions identically.
ACTOR LargeZorcher : Shotgun
{
Obituary "$OB_MPZORCH" // "%o was zorched by %k."
Inventory.PickupMessage "$GOTLARGEZORCHER" // "You got the Large Zorcher!"
Tag "$TAG_LARGEZORCHER" // "Large Zorcher"
}