Classes:LargeZorcher

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Large zorcher
Actor type Weapon Game MiniChexLogoIcon.png (Chex)
DoomEd Number 2001 Class Name LargeZorcher


Classes:ActorInventoryWeaponDoomWeaponShotgunLargeZorcher
The Chex Quest equivalent to the shotgun. Functions identically.

DECORATE definition

ACTOR LargeZorcher : Shotgun
{
  Obituary "$OB_MPZORCH" // "%o was zorched by %k."
  Inventory.PickupMessage "$GOTLARGEZORCHER" // "You got the Large Zorcher!"
  Tag "$TAG_LARGEZORCHER" // "Large Zorcher"
}