Classes:LAZDevice

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
LAZ device
Actor type Weapon Game MiniChexLogoIcon.png
DoomEd Number 2006 Class Name LAZDevice


Classes:ActorInventoryWeaponDoomWeaponBFG9000LAZDevice
The Chex Quest equivalent to the BFG9000. Functions identically.

DECORATE definition

ACTOR LAZDevice : BFG9000
{
  Obituary ""
  Inventory.PickupMessage "$GOTLAZDEVICE" // "You got the LAZ Device! Woot!"
  Tag "$TAG_LAZDEVICE" // "LAZ Device"
  States
  {
  Fire:
    BFGG A 20 A_BFGSound
    BFGG B 10 A_GunFlash
    BFGG B 10 A_FireCustomMissile("LAZBall")
    BFGG B 20 A_ReFire
    Goto Ready
  }
}