Classes:KeyFire

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Fire key
Actor type Key Game MiniHexenLogoIcon.png
DoomEd Number 8033 Class Name KeyFire
Spawn ID 88 Identifier T_FIREKEY


Classes: InventoryKeyHexenKeyKeyFire

Fire key.

DECORATE definition

ACTOR KeyFire : HexenKey
{
  Inventory.Icon KEYSLOT4
  Inventory.PickupMessage "$TXT_KEY_FIRE" // "FIRE KEY"
  States
  {
  Spawn:
    KEY4 A -1
    Stop
  }
}