Classes:KeyFire

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Fire key
Actor type Key Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 8033 Class Name KeyFire
Spawn ID 88 Identifier T_FIREKEY


Classes: InventoryKeyHexenKeyKeyFire

Fire key.

DECORATE definition

ACTOR KeyFire : HexenKey
{
  Inventory.Icon KEYSLOT4
  Inventory.PickupMessage "$TXT_KEY_FIRE" // "FIRE KEY"
  States
  {
  Spawn:
    KEY4 A -1
    Stop
  }
}