|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Dungeon key
|
Actor type
|
Key
|
Game
|
(Hexen)
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DoomEd Number
|
8035
|
Class Name
|
KeyDungeon
|
Spawn ID
|
90
|
Identifier
|
T_MACEKEY
|
Classes: Inventory→Key→HexenKey→KeyDungeon
Mace key, also called dungeon key.
ACTOR KeyDungeon : HexenKey
{
Inventory.Icon KEYSLOT6
Inventory.PickupMessage "$TXT_KEY_DUNGEON" // "DUNGEON KEY"
States
{
Spawn:
KEY6 A -1
Stop
}
}