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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Invisible bridge thing
Actor type Bridge Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 5065 Class Name InvisibleBridge8

Classes: InvisibleBridgeInvisibleBridge8

The invisible bridge is a "3D" element that can be placed at any height and allows players and monsters alike to walk upon it. It is usually combined with midtextures in order to create an approximation of a 3D floor, and is in itself invisible.

A bridge (and derived classes) can be customized by giving it non-zero arguments: the first argument is used as its radius, the second as its height. See also CustomBridge for visible bridges.

DECORATE definition

ACTOR InvisibleBridge8 : InvisibleBridge
  Radius 8 // Or args[0]
  Height 8 // Or args[1]