| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
 | 
| Interpolation special
 | 
| Actor type
 | 
Script thing
 | 
Game
 | 
  (ZDoom)
 | 
| DoomEd Number
 | 
9075
 | 
Class Name
 | 
InterpolationSpecial
 | 
 
Classes: InterpolationSpecial
An interpolation special triggers its special whenever an interpolation point with the same TID is used by any of the moving objects (ActorMover, MovingCamera or PathFollower).
ACTOR InterpolationSpecial native
{
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +DONTSPLASH
}