Classes:HereticKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Heretic key
Actor type Internal Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name HereticKey


Classes: InventoryKeyHereticKey
 →KeyBlue
 →KeyGreen
 →KeyYellow

Base class of the Heretic keys, only used to define some default properties.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class HereticKey : Key
{
	Default
	{
		+NOTDMATCH
		Radius 20;
		Height 16;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR HereticKey : Key
{
  +NOTDMATCH
  Radius 20
  Height 16
}