|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Water drip
|
Actor type
|
SFX
|
Game
|
(Hexen)
|
DoomEd Number
|
None
|
Class Name
|
HWaterDrip
|
Spawn ID
|
95
|
Identifier
|
T_WATERDRIP
|
Classes: HWaterDrip
This actor needs a description.
In Hexen.wad, the sprite is actually named WATRA0 and is renamed at load-time by ZDoom.
ACTOR HWaterDrip
{
+MISSILE
+LOWGRAVITY
+NOTELEPORT
Mass 1
DeathSound "Drip"
States
{
Spawn:
HWAT A -1
Stop
}
}