Classes:GreenFlag

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Green flag
Actor type Interactive object Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number 5133 Class Name GreenFlag
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: ActorInventoryTeamItemFlagGreenFlag

The green team's Flag in Skulltag's "Capture the Flag" game mode.

DECORATE definition

ACTOR GreenFlag : Flag 5133
{
  Radius 20
  Height 16
  +INTERHUBSTRIP
  +NOTDMATCH
  Inventory.PickupSound "misc/k_pkup"
  Inventory.PickupMessage "$PICKUP_GREENFLAG"
  Inventory.Icon "GFLAB0"
  States
  {
  Spawn:
    GFLA ABC 3
    GFLA DEF 3 BRIGHT
    Loop
  Carry:
    GFLS ABCDEF 3
    Loop
  }
}