Classes:GreenFlag

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Green flag
Actor type Interactive object Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number 5133 Class Name GreenFlag
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: ActorInventoryTeamItemFlagGreenFlag

The green team's Flag in Skulltag's "Capture the Flag" game mode.

DECORATE definition

ACTOR GreenFlag : Flag 5133
{
  Radius 20
  Height 16
  +INTERHUBSTRIP
  +NOTDMATCH
  Inventory.PickupSound "misc/k_pkup"
  Inventory.PickupMessage "$PICKUP_GREENFLAG"
  Inventory.Icon "GFLAB0"
  States
  {
  Spawn:
    GFLA ABC 3
    GFLA DEF 3 BRIGHT
    Loop
  Carry:
    GFLS ABCDEF 3
    Loop
  }
}