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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
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| Gold flag
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| Actor type
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Interactive object
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Game
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  (Skulltag)
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| DoomEd Number
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5134
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Class Name
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GoldFlag
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: Actor → Inventory → TeamItem → Flag → GoldFlag
The gold team's Flag in Skulltag's "Capture the Flag" game mode.
ACTOR GoldFlag : Flag 5134
{
  Radius 20
  Height 16
  +INTERHUBSTRIP
  +NOTDMATCH
  Inventory.PickupSound "misc/k_pkup"
  Inventory.PickupMessage "$PICKUP_GOLDFLAG"
  Inventory.Icon "YFLAB0"
  States
  {
  Spawn:
    YFLA ABC 3
    YFLA DEF 3 BRIGHT
    Loop
  Carry:
    YFLS ABCDEF 3
    Loop
  }
}