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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Flemoidus Cycloptis Commonus
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Actor type
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Monster
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Game
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(Chex3)
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DoomEd Number
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58
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Class Name
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FlemoidusCycloptisCommonusV3
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Spawn ID
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9
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Identifier
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None
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Classes:Actor→FlemoidusStridicus→FlemoidusCycloptisCommonusV3
Chex Quest 3's update of the Cycloptis.
ACTOR FlemoidusCycloptisCommonusV3 : FlemoidusStridicus 58
{
Game Chex
SpawnID 9
Health 150
PainChance 180
Speed 10
Radius 30
Height 56
Mass 400
DamageFactor "Flem", 0.0
DamageFactor "Slime", 0.0 //in chex3.exe the slam now has slime damagetype
Monster
+FLOORCLIP
+FASTER
+FASTMELEE
+DONTGIB
SeeSound "spectre/sight"
AttackSound "spectre/melee"
PainSound "spectre/pain"
DeathSound "spectre/death"
ActiveSound "spectre/active"
Obituary "$OB_CYCLOPTIS"
States
{
Spawn:
CYCL AB 10 A_Look
Loop
See:
CYCL AABBCCDD 2 A_Chase
Loop
Melee:
CYCL EF 8 A_FaceTarget
CYCL G 8 A_CustomMeleeAttack(random[sargattack](1,10)*4, "", "", "Flem")
Goto See
Pain:
CYCL H 2
CYCL H 2 A_Pain
Goto See
Death:
CYCL I 8
CYCL J 8 A_Scream
CYCL K 4
CYCL L 4 A_NoBlocking
CYCL M 4
CYCL N -1
Stop
Raise:
CYCL N 5
CYCL MLKJI 5
Goto See
}
}