Classes:FlemoidusCycloptisCommonusV3

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Flemoidus Cycloptis Commonus
Actor type Monster Game MiniChex3LogoIcon.png (Chex3)
DoomEd Number 58 Class Name FlemoidusCycloptisCommonusV3
Spawn ID 9 Identifier None


Classes:ActorFlemoidusStridicusFlemoidusCycloptisCommonusV3

Chex Quest 3's update of the Cycloptis.

DECORATE definition

ACTOR FlemoidusCycloptisCommonusV3 : FlemoidusStridicus 58
{
  Game Chex
  SpawnID 9
  Health 150
  PainChance 180
  Speed 10
  Radius 30
  Height 56
  Mass 400
  DamageFactor "Flem", 0.0
  DamageFactor "Slime", 0.0  //in chex3.exe the slam now has slime damagetype
  Monster
  +FLOORCLIP
  +FASTER
  +FASTMELEE
  +DONTGIB
  SeeSound "spectre/sight"
  AttackSound "spectre/melee"
  PainSound "spectre/pain"
  DeathSound "spectre/death"
  ActiveSound "spectre/active"
  Obituary "$OB_CYCLOPTIS"
  States
  {
  Spawn:
    CYCL AB 10 A_Look
    Loop
  See:
    CYCL AABBCCDD 2 A_Chase
    Loop
  Melee:
    CYCL EF 8 A_FaceTarget
    CYCL G 8 A_CustomMeleeAttack(random[sargattack](1,10)*4, "", "", "Flem")
    Goto See
  Pain:
    CYCL H 2
    CYCL H 2 A_Pain
    Goto See
  Death:
    CYCL I 8
    CYCL J 8 A_Scream
    CYCL K 4
    CYCL L 4 A_NoBlocking
    CYCL M 4
    CYCL N -1
    Stop
  Raise:
    CYCL N 5
    CYCL MLKJI 5
    Goto See
  }
}