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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Firestorm puff
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Actor type
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SFX
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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FlamePuff
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Classes: FlamePuff
→FlamePuff2
This actor needs a description.
ACTOR FlamePuff
{
Radius 1
Height 1
+NOBLOCKMAP
+NOGRAVITY
RenderStyle Add
SeeSound "ClericFlameExplode"
AttackSound "ClericFlameExplode"
States
{
Spawn:
CFFX ABC 3 Bright
CFFX D 4 Bright
CFFX E 3 Bright
CFFX F 4 Bright
CFFX G 3 Bright
CFFX H 4 Bright
CFFX I 3 Bright
CFFX J 4 Bright
CFFX K 3 Bright
CFFX L 4 Bright
CFFX M 3 Bright
Stop
}
}