Classes:FS Mapspot

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
FraggleScript map spot
Actor type Map spot Game MiniGZDoomLogoIcon.png
DoomEd Number 5004 Class Name FS_MapSpot


Classes: MapSpotFS_MapSpot

A map spot is an actor used to identify a particular spot on the map so as to have events happening there. This is just to have another editor number than ZDoom's regular map spot. It is for compatibility with Legacy maps using FraggleScript. It shouldn't be used in ZDoom projects; instead the ZDoom MapSpot should be used.

Note that Skulltag (which, for license reasons, cannot use FraggleScript) uses editor number 5004 for its BloodDemon.

DECORATE definition

ACTOR FS_MapSpot : MapSpot {}