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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Evil sceptre
Actor type Miscellaneous Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2016 Class Name EvilSceptre

Classes: InventoryScoreItemEvilSceptre

The third kind of bonus item in the press-release beta version of Doom. The first two (a "demonic dagger" and a "skull chest") were turned into useful items (health bonus and armor bonus respectively) but this one and the unholy bible were simply discarded.

It has no purpose except counting towards the number of items that are tallied on the "level finished" screen.

DECORATE definition

ACTOR EvilSceptre : ScoreItem
  Inventory.PickupMessage "$BETA_BONUS3"
    BON3 A 6