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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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DeHackEd placeholder
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Actor type
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Internal
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Game
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(Doom)
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DoomEd Number
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None
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Class Name
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DoomUnusedStates
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Classes: DoomUnusedStates
Doom defined the states S_STALAG, S_DEADTORSO, and S_DEADBOTTOM but never actually used them. For compatibility with DeHackEd patches, they still need to be kept around. This actor serves that purpose.
ACTOR DoomUnusedStates
{
States
{
Label1:
SMT2 A -1
Stop
Label2:
PLAY N -1
Stop
PLAY S -1
Stop
TNT: // MBF compatibility
TNT1 A -1
Loop
}
}