Classes:Decal

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Decal
Actor type SFX Game MiniZDoomLogoIcon.png
DoomEd Number 9200 Class Name Decal


Classes: Decal
The Decal is a useful tool to add graphics to walls without requiring a custom texture. See Decals for more information on importing custom images as decals.

A decal takes one argument, which is the ID defined in the DECALDEF lump. The angle must be set to face away from the wall and the Z-height must be set appropriately for the intended use. If the decal ID is greater than 255, and the map is in the Hexen format which does not permit arg values greater than that, the second argument can be used for the high byte.

DECORATE definition

ACTOR Decal native {}