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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Light column
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Actor type
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Light source
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Game
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(Doom)
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DoomEd Number
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2028
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Class Name
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Column
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Classes: Column
An illuminated bollard, metallic with a yellow lamp.
ACTOR Column
{
Radius 16
Height 48
ProjectilePassHeight -16
+SOLID
States
{
Spawn:
COLU A -1 Bright
Stop
}
}