Classes:Chainsaw

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Chainsaw
Actor type Weapon Game MiniDoomLogoIcon.png
DoomEd Number 2005 Class Name Chainsaw
Spawn ID 32 Identifier T_CHAINSAW


Classes: InventoryWeaponChainsaw


The Chainsaw is a fast melee weapon.


DECORATE definition

ACTOR Chainsaw : Weapon
{
  Weapon.Kickback 0
  Weapon.SelectionOrder 2200
  Weapon.UpSound "weapons/sawup"
  Weapon.ReadySound "weapons/sawidle"
  Inventory.PickupMessage "$GOTCHAINSAW"
  Obituary "$OB_MPCHAINSAW"
  Tag "$TAG_CHAINSAW"
  +WEAPON.MELEEWEAPON
  States
  {
  Ready:
    SAWG CD 4 A_WeaponReady
    Loop
  Deselect:
    SAWG C 1 A_Lower
    Loop
  Select:
    SAWG C 1 A_Raise
    Loop
  Fire:
    SAWG AB 4 A_Saw
    SAWG B 0 A_ReFire
    Goto Ready
  Spawn:
    CSAW A -1
    Stop
  }
}