Classes:Chaingun

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Chaingun
Actor type Weapon Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2002 Class Name Chaingun
Spawn ID 28 Identifier T_CHAINGUN


Classes: InventoryWeaponDoomWeaponChaingun

The chaingun is a rapid fire bullet weapon. It is dropped by chaingunners and uses clips for ammo.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Chaingun : DoomWeapon
{
	Default
	{
		Weapon.SelectionOrder 700;
		Weapon.AmmoUse 1;
		Weapon.AmmoGive 20;
		Weapon.AmmoType "Clip";
		Inventory.PickupMessage "$GOTCHAINGUN";
		Obituary "$OB_MPCHAINGUN";
		Tag "$TAG_CHAINGUN";
	}
	States
	{
	Ready:
		CHGG A 1 A_WeaponReady;
		Loop;
	Deselect:
		CHGG A 1 A_Lower;
		Loop;
	Select:
		CHGG A 1 A_Raise;
		Loop;
	Fire:
		CHGG AB 4 A_FireCGun;
		CHGG B 0 A_ReFire;
		Goto Ready;
	Flash:
		CHGF A 5 Bright A_Light1;
		Goto LightDone;
		CHGF B 5 Bright A_Light2;
		Goto LightDone;
	Spawn:
		MGUN A -1;
		Stop;
	}
}

See the A_FireCGun page for the definition of Chaingun's attack function.

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Chaingun : DoomWeapon
{
   Weapon.SelectionOrder 700
   Weapon.AmmoUse 1
   Weapon.AmmoGive 20
   Weapon.AmmoType "Clip"
   Inventory.PickupMessage "$GOTCHAINGUN" // "You got the chaingun"
   Obituary "$OB_MPCHAINGUN" // "%o was mowed down by %k's chaingun."
   Tag "$TAG_CHAINGUN"
   States
   {
   Ready:
     CHGG A 1 A_WeaponReady
     Loop
   Deselect:
     CHGG A 1 A_Lower
     Loop
   Select:
     CHGG A 1 A_Raise
     Loop
   Fire:
     CHGG AB 4 A_FireCGun
     CHGG B 0 A_ReFire
     Goto Ready
   Flash:
     CHGF A 5 Bright A_Light1
     Goto LightDone
     CHGF B 5 Bright A_Light1
     Goto LightDone
   Spawn:
     MGUN A -1
     Stop
   }
}

See also