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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Firestorm
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Actor type
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Weapon
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Game
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(Hexen)
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DoomEd Number
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8009
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Class Name
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CWeapFlame
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Classes: Weapon→ClericWeapon→CWeapFlame
The Cleric's firestorm spell from Hexen.
ACTOR CWeapFlame : ClericWeapon
{
+NOGRAVITY
Weapon.SelectionOrder 1000
Weapon.AmmoUse 4
Weapon.AmmoGive 25
Weapon.KickBack 150
Weapon.YAdjust 10
Weapon.AmmoType1 "Mana2"
Inventory.PickupMessage "$TXT_WEAPON_C3"
Tag "$TAG_CWEAPFLAME"
action native A_CFlameAttack();
States
{
Spawn:
WCFM ABCDEFGH 4 Bright
Loop
Select:
CFLM A 1 A_Raise
Loop
Deselect:
CFLM A 1 A_Lower
Loop
Ready:
CFLM AAAABBBBCCCC 1 A_WeaponReady
Loop
Fire:
CFLM A 2 Offset(0, 40)
CFLM D 2 Offset(0, 50)
CFLM D 2 Offset(0, 36)
CFLM E 4 Bright
CFLM F 4 Bright A_CFlameAttack
CFLM E 4 Bright
CFLM G 2 Offset(0, 40)
CFLM G 2
Goto Ready
}
}