Classes:CFlameMissile

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Firestom missile
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name CFlameMissile


Classes: FastProjectileCFlameMissile
This actor needs a description.

DECORATE definition

ACTOR CFlameMissile : FastProjectile native
{
  Speed 200
  Radius 14
  Height 8
  Damage 8
  DamageType "Fire"
  +INVISIBLE
  RenderStyle Add
  Obituary "$OB_MPCWEAPFLAME"

  action native A_CFlamePuff();
  action native A_CFlameMissile();

  States
  {
  Spawn:
    CFFX A 4 Bright
    CFFX A 1 A_CFlamePuff
    Goto Death+1
  Death:
    CFFX A 1 Bright A_CFlameMissile
    CFFX ABC 3 Bright
    CFFX D 4 Bright
    CFFX E 3 Bright
    CFFX F 4 Bright
    CFFX G 3 Bright
    CFFX H 4 Bright
    CFFX I 3 Bright
    CFFX J 4 Bright
    CFFX K 3 Bright
    CFFX L 4 Bright
    CFFX M 3 Bright
    Stop
  }
}