Classes:CFlameMissile

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Firestom missile
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name CFlameMissile


Classes: FastProjectileCFlameMissile
This actor needs a description.

DECORATE definition

ACTOR CFlameMissile : FastProjectile native
{
  Speed 200
  Radius 14
  Height 8
  Damage 8
  DamageType "Fire"
  +INVISIBLE
  RenderStyle Add
  Obituary "$OB_MPCWEAPFLAME"

  action native A_CFlamePuff();
  action native A_CFlameMissile();

  States
  {
  Spawn:
    CFFX A 4 Bright
    CFFX A 1 A_CFlamePuff
    Goto Death+1
  Death:
    CFFX A 1 Bright A_CFlameMissile
    CFFX ABC 3 Bright
    CFFX D 4 Bright
    CFFX E 3 Bright
    CFFX F 4 Bright
    CFFX G 3 Bright
    CFFX H 4 Bright
    CFFX I 3 Bright
    CFFX J 4 Bright
    CFFX K 3 Bright
    CFFX L 4 Bright
    CFFX M 3 Bright
    Stop
  }
}