|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Firestom missile
|
Actor type
|
Explosive
|
Game
|
(Hexen)
|
DoomEd Number
|
None
|
Class Name
|
CFlameMissile
|
Classes: FastProjectile→CFlameMissile
This actor needs a description.
ACTOR CFlameMissile : FastProjectile native
{
Speed 200
Radius 14
Height 8
Damage 8
DamageType "Fire"
+INVISIBLE
RenderStyle Add
Obituary "$OB_MPCWEAPFLAME"
action native A_CFlamePuff();
action native A_CFlameMissile();
States
{
Spawn:
CFFX A 4 Bright
CFFX A 1 A_CFlamePuff
Goto Death+1
Death:
CFFX A 1 Bright A_CFlameMissile
CFFX ABC 3 Bright
CFFX D 4 Bright
CFFX E 3 Bright
CFFX F 4 Bright
CFFX G 3 Bright
CFFX H 4 Bright
CFFX I 3 Bright
CFFX J 4 Bright
CFFX K 3 Bright
CFFX L 4 Bright
CFFX M 3 Bright
Stop
}
}