Classes:BlueSkull

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Blue skull key
Actor type Key Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 40 Class Name BlueSkull
Spawn ID 90 Identifier T_BLUESKULLKEY


Classes: InventoryKeyDoomKeyBlueSkull


Blue skull key.


ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class BlueSkull : DoomKey
{
	Default
	{
		Inventory.Pickupmessage "$GOTBLUESKUL";
		Inventory.Icon "STKEYS3";
	}
	States
	{
	Spawn:
		BSKU A 10;
		BSKU B 10 bright;
		loop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR BlueSkull : DoomKey
{
  Inventory.PickupMessage "$GOTBLUESKUL"
  Inventory.Icon "STKEYS3"
  States
  {
  Spawn:
    BSKU A 10
    BSKU B 10 Bright
    Loop
  }
}