Classes:BlueFlag

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Blue flag
Actor type Interactive object Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number 5130 Class Name BlueFlag
Spawn ID 177 Identifier None
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: ActorInventoryTeamItemFlagBlueFlag

The blue team's Flag in Skulltag's "Capture the Flag" game mode.

DECORATE definition

ACTOR BlueFlag : Flag 5130
{
  SpawnID 177
  Radius 20
  Height 16
  +INTERHUBSTRIP
  +NOTDMATCH
  Inventory.PickupSound "misc/k_pkup"
  Inventory.PickupMessage "$PICKUP_BLUEFLAG"
  Inventory.Icon "BFLAB0"
  States
  {
  Spawn:
    BFLA ABC 3
    BFLA DEF 3 BRIGHT
    Loop
  Carry:
    BFLS ABCDEF 3
    Loop
  }
}