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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Blood demon
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Actor type
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Monster
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Game
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(Skulltag)
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DoomEd Number
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5004
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Class Name
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BloodDemon
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Spawn ID
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156
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Identifier
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T_BLOODDEMON
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: Demon→BloodDemon
These sanguine fiends are twice as tough as the ordinary Demon.
ACTOR BloodDemon : Demon 5004
{
SpawnID 156
Health 300
Obituary "$OB_BLOODDEMON_MELEE" // "%o was chomped on by a blood demon."
States
{
Spawn:
SRG2 AB 10 A_Look
Loop
See:
SRG2 AABBCCDD 2 A_Chase
Loop
Pain:
SRG2 H 2
SRG2 H 2 A_Pain
Goto See
Melee:
SRG2 EF 8 A_FaceTarget
SRG2 G 8 A_SargAttack
Goto See
Death:
SRG2 I 8
SRG2 J 8 A_Scream
SRG2 K 4
SRG2 L 4 A_NoBlocking
SRG2 M 4
SRG2 N -1
Stop
Raise:
SRG2 NMLKJI 5
Goto See
}
}