| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
 | 
| Dark bishop afterimage
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| Actor type
 | 
SFX
 | 
Game
 | 
  (Hexen)
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| DoomEd Number
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None
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Class Name
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BishopBlur
 | 
 
Classes: Actor → BishopBlur
The afterimage spawned by the dark bishop after he does a "quick step".
ACTOR BishopBlur
{
  +NOBLOCKMAP
  +NOGRAVITY
  RenderStyle Translucent
  Alpha 0.6
  States
  {
  Spawn:
    BISH A 16
    BISH A 8 A_SetTranslucent(0.4)
    Stop
  }
}