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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Belphegor
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Actor type
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Monster
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Game
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(Skulltag)
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DoomEd Number
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5008
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Class Name
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Belphegor
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Spawn ID
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215
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Identifier
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T_BELPHEGOR
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: BaronOfHell→HellKnight→Belphegor
These red and black hell nobles are even stronger and tougher than the Barons of Hell.
ACTOR Belphegor : HellKnight 5008
{
SpawnID 215
Health 1500
PainChance 25
SeeSound "baron/sight"
PainSound "baron/pain"
DeathSound "baron/death"
ActiveSound "baron/active"
Obituary "$OB_BELPHEGOR" // "%o was slain by a Belphegor."
HitObituary "$OB_BELPHEGOR_MELEE" // "%o was slain by a Belphegor."
States
{
Spawn:
BOS3 AB 10 A_Look
Loop
See:
BOS3 AABBCCDD 3 A_Chase
Loop
Pain:
BOS3 H 2
BOS3 H 2 A_Pain
Goto See
Melee:
Missile:
BOS3 EF 6 A_FaceTarget
BOS3 G 6 A_BasicAttack (10, "baron/melee", "BelphegorBall", 32)
BOS3 EF 6 A_FaceTarget
BOS3 G 6 A_BasicAttack (10, "baron/melee", "BelphegorBall", 32)
BOS3 EF 6 A_FaceTarget
BOS3 G 6 A_BasicAttack (10, "baron/melee", "BelphegorBall", 32)
Goto See
Death:
BOS3 I 8
BOS3 J 8 A_Scream
BOS3 K 8
BOS3 L 8 A_NoBlocking
BOS3 MN 8
BOS3 O -1 A_BossDeath
Stop
Raise:
BOS3 ONMLKJI 8
Goto See
}
}