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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Bat
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Actor type
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SFX
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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Bat
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Classes: Bat
The Hexen bat is not a monster, but merely a decorative effect. Such bats are spawned by a BatSpawner.
ACTOR Bat
{
Speed 5
Radius 3
Height 3
+NOBLOCKMAP
+NOGRAVITY
+MISSILE
+NOTELEPORT
+CANPASS
action native A_BatMove();
States
{
Spawn:
ABAT ABC 2 A_BatMove
Loop
Death:
ABAT A 2
Stop
}
}