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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Backpack
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Actor type
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Ammo
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Game
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(Doom)
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DoomEd Number
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8
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Class Name
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Backpack
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Spawn ID
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144
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Identifier
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T_BACKPACK
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Classes: Inventory→BackpackItem→Backpack
The backpack contains a sample of each ammunition type (the quantity of which depends on the ammunition, not on the backpack) and extends the carrying capacity of each ammunition type (again, this is a factor of the ammunition).
ACTOR Backpack : BackpackItem
{
Height 26
Inventory.PickupMessage "$GOTBACKPACK" // "Picked up a backpack full of ammo!"
States
{
Spawn:
BPAK A -1
Stop
}
}