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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Banishment device
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Actor type
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Artifact
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Game
|
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DoomEd Number
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10040
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Class Name
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ArtiTeleportOther
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Spawn ID
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17
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Identifier
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T_ITEMTPORTOTHER
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Classes: Inventory→ArtiTeleportOther
This artifact is used for Hexen's "Banishment Device". When activated, a projectile (TelOtherFX1) is launched which teleports the hit enemy to a random deathmatch start.
ACTOR ArtiTeleportOther : Inventory native
{
+COUNTITEM
+FLOATBOB
+INVENTORY.INVBAR
+INVENTORY.PICKUPFLASH
+INVENTORY.FANCYPICKUPSOUND
Inventory.DefMaxAmount
Inventory.Icon "ARTITELO"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTITELEPORTOTHER" // "BANISHMENT DEVICE"
Tag "$TAG_ARTITELEPORTOTHER"
States
{
Spawn:
TELO ABCD 5
Loop
}
}