Classes:Arrow

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Arrow
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name Arrow
Spawn ID 50 Identifier T_ARROW


Classes: Arrow
This actor needs a description.

DECORATE definition

ACTOR Arrow
{
  Speed 6
  Radius 8
  Height 4
  Damage 4
  +NOBLOCKMAP
  +NOGRAVITY
  +DROPOFF
  +MISSILE
  +NOTELEPORT
  States
  {
  Spawn:
    ARRW A -1
    Stop
  Death:
    ARRW A 1
    Stop
  }
}