Classes:ArachnotronPlasma

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Arachnotron plasma
Actor type Explosive Game MiniDoom2LogoIcon.png (Doom2)
DoomEd Number None Class Name ArachnotronPlasma
Spawn ID 129 Identifier T_ARACHNOTRONPLASMA


Classes: ArachnotronPlasma


The projectile fired by an Arachnotron.


ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class ArachnotronPlasma : Actor
{
	Default
	{
		Radius 13;
		Height 8;
		Speed 25;
		Damage 5;
		Projectile;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 0.75;
		SeeSound "baby/attack";
		DeathSound "baby/shotx";
	}
	States
	{
	Spawn:
		APLS AB 5 BRIGHT;
		Loop;
	Death:
		APBX ABCDE 5 BRIGHT;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.


ACTOR ArachnotronPlasma
{
  Radius 13
  Height 8
  Speed 25
  Damage 5
  Projectile
  +RANDOMIZE
  RenderStyle Add 
  Alpha 0.75
  SeeSound "baby/attack"
  DeathSound "baby/shotx"
  States
  {
  Spawn:
    APLS AB 5 Bright
    Loop
  Death:
    APBX ABCDE 5 Bright
    Stop
  }
}

ZScript definition

class ArachnotronPlasma : Actor
{
	Default
	{
		Radius 13;
		Height 8;
		Speed 25;
		Damage 5;
		Projectile;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 0.75;
		SeeSound "baby/attack";
		DeathSound "baby/shotx";
	}
	States
	{
	Spawn:
		APLS AB 5 BRIGHT;
		Loop;
	Death:
		APBX ABCDE 5 BRIGHT;
		Stop;
	}
}