|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Arachnotron plasma
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Actor type
|
Explosive
|
Game
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(Doom2)
|
DoomEd Number
|
None
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Class Name
|
ArachnotronPlasma
|
Spawn ID
|
129
|
Identifier
|
T_ARACHNOTRONPLASMA
|
Classes: ArachnotronPlasma
The projectile fired by an Arachnotron.
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class ArachnotronPlasma : Actor
{
Default
{
Radius 13;
Height 8;
Speed 25;
Damage 5;
Projectile;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 0.75;
SeeSound "baby/attack";
DeathSound "baby/shotx";
}
States
{
Spawn:
APLS AB 5 BRIGHT;
Loop;
Death:
APBX ABCDE 5 BRIGHT;
Stop;
}
}
|
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR ArachnotronPlasma
{
Radius 13
Height 8
Speed 25
Damage 5
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 0.75
SeeSound "baby/attack"
DeathSound "baby/shotx"
States
{
Spawn:
APLS AB 5 Bright
Loop
Death:
APBX ABCDE 5 Bright
Stop
}
}
class ArachnotronPlasma : Actor
{
Default
{
Radius 13;
Height 8;
Speed 25;
Damage 5;
Projectile;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 0.75;
SeeSound "baby/attack";
DeathSound "baby/shotx";
}
States
{
Spawn:
APLS AB 5 BRIGHT;
Loop;
Death:
APBX ABCDE 5 BRIGHT;
Stop;
}
}