Classes:VavoomLight

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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Vavoom light
Actor type Internal Game MiniOpenGLLogoIcon.png (OpenGL)
DoomEd Number 9825 Class Name VavoomLight


Classes: DynamicLightVavoomLight
 →VavoomLightColor
 →VavoomLightWhite
Base class for Vavoom-type lights. A Vavoom light's Z position is absolute, instead of being relative to the floor like all other map objects. All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class VavoomLight : DynamicLight 
{
	Default
	{
		DynamicLight.Type "Point";
	}
	
	override void BeginPlay ()
	{
		if (CurSector) AddZ(-CurSector.floorplane.ZatPoint(pos.XY), false); // z is absolute for Vavoom lights
		Super.BeginPlay();
	}
}

DECORATE definition

Nuvolabomb.png Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR VavoomLight : DynamicLight native {}