| 
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
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| Stealth Arachnotron
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| Actor type
 | 
Monster
 | 
Game
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  (Doom2)
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| DoomEd Number
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9050
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Class Name
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StealthArachnotron
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| Spawn ID
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117
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Identifier
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T_STEALTHARACHNOTRON
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Classes: Arachnotron→StealthArachnotron
A stealth version of the arachnotron.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class StealthArachnotron : Arachnotron
{
	Default
	{
		+STEALTH
		RenderStyle "Translucent";
		Alpha 0;
		Obituary "$OB_STEALTHBABY";
	}
}
 
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Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR StealthArachnotron : Arachnotron
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHBABY"
}