Classes:SpectralLightningH1
		
		
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| SpectralLightningH1 | |||
|---|---|---|---|
| Actor type | Explosive | Game |  (Strife) | 
| DoomEd Number | None | Class Name | SpectralLightningH1 | 
| Conversation ID | 78 | Puzzle Item ID | N/A | 
Classes: SpectralLightningBase→SpectralLightningH1
 →SpectralLightningH2
 →SpectralLightningH3
The Player's version of Sigil 2 shots, which are at least three and a half times strong than any other version. Probably for balance purposes. It also leaves a "tail" like afterimage of itself behind it as it travels.
DECORATE definition
ACTOR SpectralLightningH1 : SpectralLightningBase { Speed 30 Radius 8 Height 16 Damage 70 Projectile +SPECTRAL action native A_SpectralLightningTail(); States { Spawn: ZAP6 A 4 Bright ZAP6 BC 4 Bright A_SpectralLightningTail Loop } }