Classes:Shell
		
		
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Shells | |||
|---|---|---|---|
| Actor type | Ammo | Game |  (Doom) | 
| DoomEd Number | 2008 | Class Name | Shell | 
| Spawn ID | 12 | Identifier | T_SHELLS | 
Classes: Inventory→Ammo→Shell
 →ShellBox
Shell ammo for the Doom shotgun and super shotgun. Gives four shells when picked up.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. | 
class Shell : Ammo
{
	Default
	{
		Inventory.PickupMessage "$GOTSHELLS";
		Inventory.Amount 4;
		Inventory.MaxAmount 50;
		Ammo.BackpackAmount 4;
		Ammo.BackpackMaxAmount 100;
		Inventory.Icon "SHELA0";
		Tag "$AMMO_SHELLS";
	}
	States
	{
	Spawn:
		SHEL A -1;
		Stop;
	}
}
DECORATE definition
|   | Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. | 
ACTOR Shell : Ammo { Inventory.PickupMessage "$GOTSHELLS" // "Picked up 4 shotgun shells." Inventory.Amount 4 Inventory.MaxAmount 50 Ammo.BackpackAmount 4 Ammo.BackpackMaxAmount 100 Inventory.Icon "SHELA0" States { Spawn: SHEL A -1 Stop } }