|  | Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: This actor is already defined in GZDoom, there's no reason to define it again.In fact, trying to define an actor with the same name will cause an error (because it already exists).If you want to make your own version of this actor, use inheritance.Definitions for existing actors are put on the wiki for reference purpose only.
 | 
| Stalker head | 
| Actor type | Gibs | Game |  (Hexen) | 
| DoomEd Number | None | Class Name | SerpentHead | 
 
Classes: SerpentHead
The head of a stalker or a stalker leader. It is spawned when gibbed.
ACTOR SerpentHead
{
  Radius 5
  Height 10
  Gravity 0.125
  +NOBLOCKMAP
  action native A_SerpentHeadCheck();
  States
  {
  Spawn:
    SSXD IJKLMNOP 4 A_SerpentHeadCheck
    Loop
  Death:
    SSXD S -1
    Loop
  }
}