|
|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
| Short pottery
|
| Actor type
|
Breakable
|
Game
|
(Hexen)
|
| DoomEd Number
|
106
|
Class Name
|
Pottery3
|
Classes: Pottery1→Pottery3
A pottery that can be broken. it may contain something in it, which is spawned when A_PotteryExplode is called.
|
|
Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub.
|
class Pottery3 : Pottery1
{
Default
{
Height 25;
}
States
{
Spawn:
POT3 A -1;
Stop;
}
}
|
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR Pottery3 : Pottery1
{
Height 25
States
{
Spawn:
POT3 A -1
Stop
}
}