Classes:MilitaryID
		
		
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Military ID | |||
|---|---|---|---|
| Actor type | Key | Game |  (Strife) | 
| DoomEd Number | None | Class Name | MilitaryID | 
| Conversation ID | 146, 142, 145 | Puzzle Item ID | N/A | 
Classes: Inventory→Key→StrifeKey→MilitaryID
DECORATE definition
ACTOR MilitaryID : StrifeKey { Inventory.Icon "I_GYID" Tag "$TAG_MILITARYID" // "Military ID" Inventory.PickupMessage "$TXT_MILITARYID" // "You picked up the Military ID." States { Spawn: GYID A -1 Stop } }