Classes:IceGuy
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Wendigo | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 8020 | Class Name | IceGuy |
| Spawn ID | 20 | Identifier | T_ICEGOLEM |
Classes: IceGuy
The wendigo, or ice golem, is a creature made of solid ice that is able to throw ice projectiles that upon impact explode into a volley of shards. When slain, a wendigo bursts into ice fragments like frozen corpses do.
DECORATE definition
ACTOR IceGuy
{
Health 120
PainChance 144
Speed 14
Radius 22
Height 75
Mass 150
DamageType "Ice"
Monster
+NOBLOOD
+TELESTOMP
+NOICEDEATH
SeeSound "IceGuySight"
AttackSound "IceGuyAttack"
ActiveSound "IceGuyActive"
Obituary "$OB_ICEGUY" // "%o was frozen solid by a Wendigo."
action native A_IceGuyLook();
action native A_IceGuyChase();
action native A_IceGuyAttack();
States
{
Spawn:
ICEY A 10 A_IceGuyLook
Loop
See:
ICEY A 4 A_Chase
ICEY B 4 A_IceGuyChase
ICEY CD 4 A_Chase
Loop
Pain:
ICEY A 1 A_Pain
Goto See
Missile:
ICEY EF 3 A_FaceTarget
ICEY G 8 Bright A_IceGuyAttack
ICEY F 4 A_FaceTarget
Goto See
Death:
ICEY A 1 A_IceGuyDie
Stop
Inactive:
ICEY A -1
Goto See
}
}