|  | Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: This actor is already defined in GZDoom, there's no reason to define it again.In fact, trying to define an actor with the same name will cause an error (because it already exists).If you want to make your own version of this actor, use inheritance.Definitions for existing actors are put on the wiki for reference purpose only.
 | 
| Frozen head | 
| Actor type | Gibs | Game |  (Hexen) | 
| DoomEd Number | None | Class Name | IceChunkHead | 
 
Classes: PlayerPawn→PlayerChunk→IceChunkHead
This actor needs a description.
Behaves much like the gibbed player's head in Hexen.
It is usable in all games.
ACTOR IceChunkHead : PlayerChunk
{
  Radius 3
  Height 4
  Mass 5
  Gravity 0.125
  DamageType Ice
  +DROPOFF
  +CANNOTPUSH
  States
  {
  Spawn:
    ICEC A 0
    ICEC A 10 A_CheckPlayerDone
    Wait
  }
}