| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
 | 
| Bells
 | 
| Actor type
 | 
Map spot
 | 
Game
 | 
  (Heretic)
 | 
| DoomEd Number
 | 
1205
 | 
Class Name
 | 
HereticSoundSequence6
 | 
 
Classes: SoundSequence→HereticSoundSequence6
Plays sound sequence number 5 from the list of Heretic's environmental sound sequences.
ACTOR HereticSoundSequence6 : SoundSequence
{
  Args 5
}
:AFX_Bells
  environment	5
  slot		HereticAmbience
  playtime	world/amb6  17
  volumerel	-6.3
  playtime	world/amb6  17
  volumerel	-6.3
  playtime	world/amb6  17
  volumerel	-6.3
  playuntildone	world/amb6
end