| 
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
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| Glitter bridge ball
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| Actor type
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SFX
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Game
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  (ZDoom)
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| DoomEd Number
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None
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Class Name
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BridgeBall
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Classes: BridgeBall
One of the tiny sparkles that orbit around the center of a bridge. When creating derived classes, the native action must be called every tic to work as intended.
ACTOR BridgeBall
{
  +NOBLOCKMAP
  +NOTELEPORT
  +NOGRAVITY
  action native A_BridgeOrbit();
  States
  {
  Spawn:
    TLGL A 2 Bright 
    TLGL A 1 Bright A_BridgeOrbit
    Wait
  }
}