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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Abaddon
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Actor type
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Monster
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Game
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(Skulltag)
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DoomEd Number
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5015
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Class Name
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Abaddon
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Spawn ID
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220
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Identifier
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T_ABADDON
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: Cacodemon→Cacolantern→Abaddon
A dark Cacodemon, even stronger than the Cacolantern.
ACTOR Abaddon : Cacolantern 5015
{
SpawnID 220
Health 1200
Speed 12
PainChance 40
Obituary "$OB_ABADDON" // "%o was smitten by an abaddon."
HitObituary "$OB_ABADDON_MELEE" // "%o became food for an abaddon."
States
{
Spawn:
HED3 A 10 A_Look
Loop
See:
HED3 A 3 A_Chase
Loop
Pain:
HED3 E 3
HED3 E 3 A_Pain
HED3 F 6
Goto See
Missile:
HED3 BC 5 A_FaceTarget
HED3 D 5 Bright A_BasicAttack (8, "None", "AbaddonBall", 32)
HED3 BC 5 A_FaceTarget
HED3 D 5 Bright A_BasicAttack (8, "None", "AbaddonBall", 32)
Goto See
Death:
HED3 G 8 A_NoBlocking
HED3 H 8 A_Scream
HED3 IJK 8
HED3 L -1 A_SetFloorClip
Stop
Raise:
HED3 L 8 A_UnSetFloorClip
HED3 KJIHG 8
Goto See
}
}