Bool CheckMeleeRange2 ()
Checks if the calling actor is within 128 map units of his target. This function is only used by the A_SerpentCheckForAttack function, and is simply a ZScript copy of the CheckMeleeRange function. It is recommended that you use CheckMeleeRange instead, as it's the original version of the function, and is also more configurable.
Returns true if the calling actor is within 128 map units of their target. Returns false otherwise, the fail conditions are the same as the ones of CheckMeleeRange.
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