Classes:Chaingun
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Chaingun | |||
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Actor type | Weapon | Game | ![]() |
DoomEd Number | 2002 | Class Name | Chaingun |
Spawn ID | 28 | Identifier | T_CHAINGUN |
Classes: Inventory→Weapon→DoomWeapon→Chaingun
The chaingun is a rapid fire bullet weapon. It is dropped by chaingunners and uses clips for ammo.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Chaingun : DoomWeapon
{
Default
{
Weapon.SelectionOrder 700;
Weapon.AmmoUse 1;
Weapon.AmmoGive 20;
Weapon.AmmoType "Clip";
Inventory.PickupMessage "$GOTCHAINGUN";
Obituary "$OB_MPCHAINGUN";
Tag "$TAG_CHAINGUN";
}
States
{
Ready:
CHGG A 1 A_WeaponReady;
Loop;
Deselect:
CHGG A 1 A_Lower;
Loop;
Select:
CHGG A 1 A_Raise;
Loop;
Fire:
CHGG AB 4 A_FireCGun;
CHGG B 0 A_ReFire;
Goto Ready;
Flash:
CHGF A 5 Bright A_Light1;
Goto LightDone;
CHGF B 5 Bright A_Light2;
Goto LightDone;
Spawn:
MGUN A -1;
Stop;
}
}
See the A_FireCGun page for the definition of Chaingun's attack function.
DECORATE definition
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Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR Chaingun : DoomWeapon { Weapon.SelectionOrder 700 Weapon.AmmoUse 1 Weapon.AmmoGive 20 Weapon.AmmoType "Clip" Inventory.PickupMessage "$GOTCHAINGUN" // "You got the chaingun" Obituary "$OB_MPCHAINGUN" // "%o was mowed down by %k's chaingun." Tag "$TAG_CHAINGUN" States { Ready: CHGG A 1 A_WeaponReady Loop Deselect: CHGG A 1 A_Lower Loop Select: CHGG A 1 A_Raise Loop Fire: CHGG AB 4 A_FireCGun CHGG B 0 A_ReFire Goto Ready Flash: CHGF A 5 Bright A_Light1 Goto LightDone CHGF B 5 Bright A_Light1 Goto LightDone Spawn: MGUN A -1 Stop } }