CCMDs:Multiplayer

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These console commands are primarily used during multiplayer games.

See the CCMDs article for general information on how to use commands.

Messaging

  • messagemode
Enters message entry mode. Anything typed while in this mode will be sent to everyone else as if you had used the say command once you press enter.
  • messagemode2
This is just like messagemode except that the message is only sent to other members of your team. If teamplay is false or you don't have a team, then this command will work just like messagemode and send the message to everyone.
  • say <message>
Sends a message to everyone playing. If your message begins with "/me" then "/me" will be replaced by your name ala IRC.
  • say_team <message>
This is just like say except it only sends a message to your teammates. If teamplay is inactive, then this command will act exactly like say and send the message to everyone.

Spying

  • spynext
During a cooperative game or while watching a multiplayer demo, this command will switch your view to the next player.
  • spyprev
During a cooperative game or while watching a multiplayer demo, this command will switch your view to the previous player.

Bots

  • addbot [name]
Spawns a bot. If name is given, the corresponding bot in bots.cfg will be spawned. Otherwise, a bot will be picked at random from bots.cfg.
  • listbots
Lists the bots available in bots.cfg, and indicates which are currently playing.
  • removebots
Removes any bots from the game. Bots will also be automatically removed from network games when the arbitrator quits.

Controllers

Controllers are users other than the host who are granted access to change maps and control other game settings as if they were the host. Only the host can make use of these commands.

  • net_addcontroller <player>
Adds a player to the list of controllers who are able to change game settings.
  • net_removecontroller <player>
Removes a player from the list of controllers.
  • net_listcontrollers
Lists the current controllers.

See also