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bool BounceWall (Line l = null) (development version 3dce874 only)
Makes the actor calling the function bounce off the l linedef. This uses all the normal behavior for actors bouncing off linedefs, such as ignoring this function if the caller doesn't have BOUNCEONWALLS. The actor does not need to actually be in contact with the line for this function to work.
- l: The linedef that the caller should bounce off of. If no line is defined, the callers' BlockingLine is used instead.
Returns true if the caller successfully bounced.
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