Automatic compatibility
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ZDoom introduced automatic compatibility with known troublesome maps in version 2.3.0. The following maps are currently identified:
- 6pack2.wad MAP02: Crushed monsters can be resurrected and ghost monster bug reestablished
- Alien Vendetta
- Archie MAP01: Crushed monsters can be resurrected and ghost monster bug reestablished
- Astrostein MAP01 to MAP10: Invert sprite sorting
- Astrostein 2 MAP01 to MAP09: Invert sprite sorting
- Astrostein 3 MAP10, MAP13 to MAP15, MAP17 and MAP20: Invert sprite sorting
- Cheogsh MAP01: Adjust the z-height of the blue skull key so it is spawned properly on top of the 3D floor
- Cheogsh 2 MAP04: Adjust the z-height of the actors in the megasphere's cage so they are spawned properly on top of the 3D floor
- Claustrophobia 1024 MAP01: Cannot travel straight NSEW
- Community Chest MAP29: Enable wall running
- Community Chest 3 MAP03: Sector_CopyScroller effect added to emulate side effects of a Boom bug
- Daedalus: Alien Defense MAP04 and MAP24: activation method for non-pushable, push-activated lines changed
- Dark Side of the Mind: Crushed monsters can be resurrected and ghost monster bug reestablished
- Doom E3M4: Monster-activated, single-use Door_Raise changed to Door_Open so that half the level is not randomly blocked off
- Doom II MAP27: A one-way teleporter is no longer an unreachable secret
- Doom: Rampage Edition MAP01: Teleport tags are ignored to emulate an old ZDoom bug
- Doomsday of UAC: Allow any bossdeath for level special
- Eternal Doom MAP25: Crushed monsters can be resurrected and ghost monster bug reestablished
- Eternal Doom I-II-III:
- MAP25: Use buggier stair building and Ignore Y offsets on masked midtextures
- MAP28: Self ref. sectors don't block shots and All special lines can block <use>
- The Evil Unleashed E3M4: Find shortest textures like Doom
- The Final Gathering MAP05: Crushed monsters can be resurrected and ghost monster bug reestablished
- The Garrison: force node rebuilding
- Hacx MAP03 and MAP17: All special lines can block <use>
- Happy Time Circus: Teleport tags are ignored to emulate an old ZDoom bug
- Hell Revealed:
- MAP19: Limit Pain Elementals' Lost Souls
- MAP26: Crushed monsters can be resurrected and raised ghost monster bug reestablished
- Hell to Pay MAP14 and MAP22: Crushed monsters can be resurrected and ghost monster bug reestablished
- Hexen: Deathkings of the Dark Citadel MAP54: activation method for non-crossable, cross-activated lines changed
- Icarus: Alien Vanguard MAP24: Crushed monsters can be resurrected and ghost monster bug reestablished
- Imp's are Ghost Gods MAP01: Crushed monsters can be resurrected and ghost monster bug reestablished
- Khorus MAP08: kludge for a voodoo doll on conveyor belt
- Massmouth 2: Player speed reset bug and slope overflow bug reestablished
- Mayhem 2013 MAP05: Crushed monsters can be resurrected and ghost monster bug reestablished
- Memento Mori MAP29: Find shortest textures like Doom
- Memento Mori 2
- MAP03 and MAP25: Find shortest textures like Doom
- MAP12: Cannot travel straight NSEW
- Noob Project Part 5 MAP02: Teleport tags are ignored to emulate an old ZDoom bug
- Nuke Mine
- E1M2: flawed teleporters disabled
- E1M4: Find shortest textures like Doom
- Phobos MAP03: Use Doom's floor motion behavior
- Plutonia 2 MAP32: Crushed monsters can be resurrected and ghost monster bug reestablished
- Project X MAP14: Crushed monsters can be resurrected and ghost monster bug reestablished
- Real World MAP11: Self ref. sectors don't block shots
- Requiem:
- MAP04: All special lines can block <use>
- MAP23: Crushed monsters can be resurrected and ghost monster bug reestablished
- Reverie MAP18: Crushed monsters can be resurrected and ghost monster bug reestablished
- Rock and Roll Rebel Radio Against Satan City MAP01: Teleport tags are ignored to emulate an old ZDoom bug
- seej.wad MAP01: Crushed monsters can be resurrected and ghost monster bug reestablished
- Squadron 417 MAP21: Crushed monsters can be resurrected and ghost monster bug reestablished
- Strain:
- MAP02: Find shortest textures like Doom
- MAP07: Flag 1 cleared from linedef 1021
- MAP13: Invert sprite sorting
- MAP31: Find shortest textures like Doom
- Slaughter Until Death E2M6: Find shortest textures like Doom
- Super Sonic Doom MAP31: Properly unfreezes the player after finishing the first bonus stage.
- Suspended in Dusk MAP01: Sector sounds use center as source
- TNT: Evilution MAP31: Fixes the yellow key not appearing in single-player mode.
- Town Infection MAP17: Teleport tags are ignored to emulate an old ZDoom bug
- UAC Ultra MAP07: Sector_CopyScroller effect added to emulate side effects of a Boom bug
- Ultimate Simplicity MAP07: Lines 397 and 411 are set to cause monsters in sector 17 to be alerted after said sector becomes accessible so they successfully teleport in for battle
- Void: Slope overflow bug reestablished, and some pillars slightly squashed
- The Waterfront: Crushed monsters can be resurrected and ghost monster bug reestablished
Note that compatibility options that aren't linked but are described as "bug reestablished" are not, and will not be, available as normal compatibility options. They rely on the engine behaving in a fundamentally broken fashion and should not be used anymore.
Maps that are not linked above were not made specifically for ZDoom.
External links
- Alien Vendetta at Doomworld/idgames
- Astrostein at Doomworld/idgames
- Astrostein 2 at Doomworld/idgames
- Astrostein 3 at Doomworld/idgames
- Claustrophobia 1024 at Doomworld/idgames
- Eternal Doom I-II-III at Doomworld/idgames
- Community Chest at Doomworld/idgames
- Community Chest 3 at Doomworld/idgames
- Daedalus: Alien Defense at Doomworld/idgames
- Dark Side of the Mind at Doomworld/idgames
- Doom E3M4 on the Doom Wiki
- Doomsday of UAC at Doomworld/idgames
- The Evil Unleashed at Doomworld/idgames
- The Final Gathering at Doomworld/idgames
- The Garrison on the Doom Wiki
- Hacx at Doomworld/idgames
- Happy Time Circus at Doomworld/idgames
- Hell Revealed at Doomworld/idgames
- Hell to Pay on the Doom Wiki
- Hexen: Deathkings of the Dark Citadel on the Doom Wiki
- Icarus: Alien Vanguard at Doomworld/idgames
- Khorus at Doomworld/idgames
- Massmouth 2 at Doomworld/idgames
- Memento Mori at Doomworld/idgames
- Memento Mori 2 at Doomworld/idgames
- Nuke Mine at Doomworld/idgames
- Phobos at Doomworld/idgames
- Plutonia 2 at Doomworld/idgames
- Real World at Doomworld/idgames
- Requiem at Doomworld/idgames
- Reverie at Doomworld/idgames
- Strain at Doomworld/idgames
- Slaughter Until Death at Doomworld/idgames
- Suspended in Dusk at Doomworld/idgames
- UAC Ultra at Doomworld/idgames
- Void at Doomworld/idgames
- The Waterfront at Doomworld/idgames