Archive format
Jump to navigation
Jump to search
ZDoom can read content from the following archive formats:
- WAD: Doom's native format; it is sequential and does not offer compression
- GRP: Build's native format
- RFF: Blood's native format
- PAK: Quake's native format
- ZIP/PK3: Contrarily to most implementations, ZDoom fully implements the ZIP standard and is able to open zipped archives that many utilities do not
- 7z/PK7: One of the best all-around compressed archive format
- Directory: Technically not an archive format, nevertheless ZDoom is able to load the entire content of a directory
- Single file: Also technically not an archive format, nevertheless a single lump can be loaded
- Embedded wad: a .wad file contained within a non-wad archive will be recursively loaded
Important: maps are made of a series of lumps which cannot be separated. For this reason, maps must remain in wad files; though these wad files can in turn be embedded in a different archive.