AngleToVector
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Note: This feature is for ZScript only. |
native clearscope static Vector2 AngleToVector(double angle, double length = 1)
Usage
Converts the given angle into a 2D vector that points in the direction of the angle.
Due to being static and clearscope, can be called from anywhere, but when calling from a non-Actor class, has to be called as Actor.AngleToVector
.
Parameters
- double angle
- The direction the vector should point
- double length
- Default is 1. The magnitude of the vector
Return value
Returns a Vector2 pointing in the direction of the angle.
Examples
See an example of use here (combined with TestMobjLocation).